Ming C. Lin

Results: 18



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1

IEEE VGTC Virtual Reality Technical Achievement Award 2010 The 2010 Virtual Reality Technical Achievement Award goes to Ming C. Lin of The University of North Carolina at Chapel Hill, in recognition of her seminal contri

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Source URL: vgtc.org

Language: English - Date: 2016-10-30 11:37:09
    2C++ Standard Library / Cloud infrastructure / Operations research / Parallel computing / Apache Hadoop / Apache Software Foundation / Job scheduler / Computer cluster / Intermodal container / Scheduling / Monitor / Sequence container

    ABS-YARN: A Formal Framework for Modeling Hadoop YARN Clusters ? Jia-Chun Lin, Ingrid Chieh Yu, Einar Broch Johnsen, Ming-Chang Lee

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    Source URL: einarj.at.ifi.uio.no

    Language: English - Date: 2016-03-16 12:32:30
    3

    1 Fast Simulation of Laplacian Growth Theodore Kim, Jason Sewall, Avneesh Sud and Ming C. Lin University of North Carolina at Chapel Hill, USA {kim,sewall,sud,lin}@cs.unc.edu

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    Source URL: gamma.cs.unc.edu

    Language: English - Date: 2009-11-02 21:24:48
      4

      Path Planning for Deformable Robots in Complex Environments Russell Gayle∗ , Paul Segars† , Ming C. Lin∗ , and Dinesh Manocha∗ ∗ Department † Departments

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      Source URL: www.roboticsproceedings.org

      Language: English - Date: 2015-06-22 09:52:54
        5Triangle geometry / Collision detection / Triangles / Ming C. Lin / Triangle / Bounding volume hierarchy / Collision / Bounding volume / Graph / Geometry / 3D computer graphics / Video game development

        The Visual Computer manuscript No. (will be inserted by the editor) Min Tang · Sung-Eui Yoon · Dinesh Manocha Adjacency-based Culling for Continuous Collision

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        Source URL: gamma.cs.unc.edu

        Language: English - Date: 2010-03-18 19:52:08
        6Video game development / Mathematics / Computing / Collision detection / Bounding volume hierarchy / Theoretical computer science / Ming C. Lin / Collision / Algorithm / 3D computer graphics / Computational physics / Physics

        Multi-Core Collision Detection between Deformable Models Min Tang Zhejiang University

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        Source URL: gamma.cs.unc.edu

        Language: English - Date: 2009-07-04 06:15:43
        7Computing / Collision detection / Rasterisation / Z-buffering / Rendering / Bounding volume hierarchy / Bounding volume / Graphics pipeline / Graphics processing unit / 3D computer graphics / Computer graphics / Imaging

        Fast and Reliable Collision Culling using Graphics Hardware Naga K. Govindaraju Ming C. Lin

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        Source URL: gamma.cs.unc.edu

        Language: English - Date: 2004-11-19 14:02:08
        8Software / Video game development / Virtual reality / Collision detection / Potentially visible set / Z-buffering / Ming C. Lin / Rasterisation / Pruning / 3D computer graphics / Computer graphics / Computing

        Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware Naga K. Govindaraju, Stephan

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        Source URL: gamma.cs.unc.edu

        Language: English - Date: 2004-01-22 22:34:09
        9Polyhedron / Vertex / Collision detection / Platonic solid / Polyhedral combinatorics / Geometry / Polytopes / Polyhedra

        Proceedings of the 1991 IEEE IntemationalConference m Robotics and Automation Sacramento,California - April 1991 A Fast Algorithm for Incremental Distance Calculation Ming C. Lin and John F. Canny

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        Source URL: web.stanford.edu

        Language: English - Date: 2014-04-17 17:09:32
        10Computational geometry / Diagrams / Discrete geometry / Voronoi diagram / Polyhedron / Bounding volume / Collision detection / Proximity problems / Vertex / Geometry / 3D computer graphics / Mathematics

        SWIFT: Accelerated Proximity Queries Using Multi-Level Voronoi Marching Stephen A. Ehmann Ming C. Lin

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        Source URL: gamma.cs.unc.edu

        Language: English - Date: 2001-05-01 22:13:44
        UPDATE